Rigging Artist
Responder al anuncioSkydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling. While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world's most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that's doing something different. ---As a Rigging Artist you will work closely with a variety of departments including; RD, Art, Modelling, Layout and Animation, to develop, implement, maintain and support character and prop deformation rigs for use by the Crowds, Layout and Animation teams. Responsibilities• Develops and maintains procedural rig components with a specific focus on deformation, using custom tools. • Follows a brief to produce complex production ready rig deformations. • Works with Animators to aid with deformation rigs to provide a broad range of motion. • Supports rigs as they move through the pipeline and provides additional deformation fixes as needed. • Responsible for building body, facial and mechanical rig systems to be used by other departments, such as Crowds, Animation and Layout. • Troubleshoots and fixes rig issues. • Collects artistic feedback and fine tunes rig behavior. • Works within the pipeline and rigging standards. • Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment. • Deliver on time following Production quality standards. • Collaborates with other team members, when necessary. • Follows the Supervisor's, Lead´s and Senior's guidance and support. Requirements• 3-5 years in VFX or animation industries. • 1 years in the animation industry is desirable. • Strong artistic and technical rigging skills. • Experience within a character pipeline. • Experience using Maya in a production environment. • Familiarity with sculpting tools in Body, Face and Shot-Finaling. • Solid understanding of the principles of animation. • Anatomical knowledge of facial muscles and their kinematics functions. • Basic Python scripting knowledge following coding standards. • Basic English level. • Spanish desirable. #Animation #LI-Hybrid Reference: ECNJOBID-194-110-51-187 in the application#J-18808-Ljbffr
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